Move the racket also switch to the next degree, flying according to absolutely all the bricks. You rule the paddle with the support of the mouse, the perceptive screen or the conditional joystick. All bricks, without exception, need to eliminate the bouncing ball to switch to the next degree. The game is adapted for the purpose of mobile devices. You will be able in the absence of any questions to bring into action Break Bricks in your own phone or tablet, thus the same way as the game is intentionally invented to mobile devices. The ball is freely displayed with the walls, you can also look at him infinitely, but nowadays there is no period of interactivity. This is no fun, in case you can not regulate the ball. Let's add a link to the game: the management of the racket. Thus, we need a projectile, in order to attack according to the ball let's set a number of unstable to do this. Add the appropriate unstable in the upper part of the program code, close to your other unstable: Here I set the height as well as the width of the racket, also its initial position in the X axis, for later use in calculations. Let's make a function that will represent the racket in the screen. Add the subsequent source already after the function.
:Control of the game